Case Studies23 / 39
Gamified Experience · Web Game2024

Lipton x Squid Game: A Gamified Brand Experience

Lipton

Lipton x Squid Game: A Gamified Brand Experience
Client
Lipton
Year
2024
Category
Gamified Experience / Web Game
Services
Game Concept & Experience Design, UI/UX Design, Web Game Development, Mobile-First Interaction Design, Campaign Technology Execution, Performance Tracking
The Project

For Lipton, TSBI built an interactive gamified experience inspired by the thrill and precision of Squid Game. The campaign transformed a brand collaboration into a playable digital experience where users could participate, score, and engage with Lipton in a fun and memorable way. The game connected the idea of brewing the perfect cup of tea with the precision required to achieve the perfect score, making the brand message feel natural within the gameplay.

The Challenge

Lipton wanted an experience that went beyond regular campaign communication. The objective was to make users actively engage with the brand instead of only viewing content — creating buzz, encouraging repeat participation, and making the Lipton x Squid Game association feel exciting, relevant, and culturally engaging.

The Idea

We created a Squid Game-inspired tea challenge where users had to navigate obstacles, collect cups, and aim for the highest score. The core thought was simple: just like the perfect brew, the perfect score needs timing, focus, and precision — turning the campaign message into an interactive experience users could play, enjoy, and remember.

The Experience

A lightweight, mobile-first web experience accessible instantly through a link.

  • Mobile-first gameplay
  • Simple tap-based controls
  • Lipton-branded game environment
  • Squid Game-inspired challenge elements
  • Score tracking
  • Repeat-play mechanics
  • Campaign performance tracking

Impact

29,752
Attempts
11,146
Unique Players
455 hrs
Total Gameplay

Why It Worked

The campaign made users part of the brand story. Instead of simply watching content, users actively participated. The game format encouraged replay, competition, and longer interaction time, helping Lipton build stronger recall and engagement.

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